![]() Vertex/triangle ratio average = 1 vtx/tri, peak 0.5 vtx/tri Vertex rate: one triangle 15 clocks (transform only) Two-pipe scalable unified shader implementation The following lists the key features of the 3D graphics engine: The graphics engine and display controller all use system memory (known as stolen memory). The processing of pixels is deferred until they are determined to be visible, which minimizes access to memory and improves render performance. The integrated 2D/3D graphic engine performs pixel shading and vertex shading within a single hardware accelerator.
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